Shopping for controllers is like shopping
for clothing. You're looking for the right personal fit. The way a
particular device fits in your hand, combined with other subtle personal
preferences, will finalize the shopping for you. To get started, we
suggest a few things to consider as you shop. Once your basic questions
are answered and you've bugged all the gamers you know to tell you about
their favorite peripherals, head for the computer store and try all the
The first thing to consider is
connectivity. Does your computer have a Universal Serial Bus (USB) port?
Most peripherals today run through USB. Consult your computer's
documentation and check what's required by any device you decide to buy.
Controllers all come with minimum system requirements that they need to
operate; check your computer's documentation for this as well.
If you're not sure whether a game you
like requires a special input device
Game Pads
Most people know game pads from the
console game systems that sit under their television sets—wires come
out from the console and end in bulbous loaves of plastic, covered
with buttons, that gamers hold with two hands. Many games for Windows,
especially driving and sports games, are also played with game pads.
They're also good for action and some role playing games (RPGs).
Here's what to look for when selecting
a game pad:
Thumbsticks. Most game pads
come with two miniature joysticks that you control with your thumbs.
These thumbsticks provide 360 degrees of movement and you'll find
one on each side of the game pad. Thumbsticks typically have an
"extra button" that you activate by pressing straight down
on it. Are they within easy reach of your thumbs? You'll use the
left one the most, to move your character within the game. If
they're comfortable, they're satisfactory.
They provide 360 degrees of movement.
D-pad. Usually, your left thumb
rests on the d-pad (short for directional pad) and you want to be able
to reach it comfortably. Again, comfort and ease of reach are the
first concerns. A deluxe, uncomfortable d-pad is no better than a
comfortable, basic d-pad. There are three varieties:
Four-way. Lets you move in four
directions only: forward, backward, left, and right. This is the most
basic of d-pads.
Eight-way. Lets you move
forward, backward, left, right, forward-left, forward-right,
back-left, and back-right. This gives you more precision to maneuver
through tight spaces in any of the games you'll play with the game
pad.
Proportional. You get the full
360 degrees of movement with the proportional d-pad, which allows you
the most flexibility from a control standpoint.
D-pads are used for more than movement.
You might use them to select weapons or change your point of view
within the game. Since most games allow you to program inputs, you may
set these functions to your thumbsticks or other inputs. It all
depends on your style. Even if you only use d-pads occasionally, make
sure that placement is within easy reach of your thumb. D-pads are
typically found underneath the left thumbstick.
Buttons. Most game pads come
with six buttons and two shoulder buttons. You'll find the six
buttons on top of the pad in a group, and the shoulder buttons under
the pad. The shoulder buttons are often shaped like triggers and
some people even call them triggers or trigger buttons. There is
typically a start button as well, but you'll mostly use the six
buttons and the triggers once the game starts.
All the buttons must be comfortable
to use. If you have large hands you might press the wrong button by
mistake, and if you have small hands you might have to strain to
reach some buttons. Everyone must find the right fit for a game pad
to work for them.
Force feedback. Similar to
force feedback joysticks, force feedback game pads will vibrate
roughly when you hit something or are hit. Walk into a wall in the
game or get shot and sometimes you'll feel it even before you know
what happened because your hands will tremble from the impact.
This is a nice feature to have since
the vibration often gives you clues to hidden or hard to find
bonuses in the game.
Wireless. With the advent of 2.4
Ghz technology, wireless remote control took a giant leap forward.
Wireless joysticks now feature first class reliability. The price for
this feature is still at a premium, but the tidiness of reducing the
wires on your desk and being freer in your choice of seating can make
a huge difference in gaming fun. Just remember to be aware of your
battery life; dead batteries in the middle of the game can be a real
mood killer.
There are five main areas to consider for
a gamepad to be the best of the best.
1. Feel - How does the gamepad feel once
you have it in your hands? How long can you play with it without
feeling any discomfort? Most gamers know from experience that many
gamepads were absolute death for the hands, causing blisters and
pain after those all-nighters. The original NES controller is a
perfect example - the corners would dig into your hands after a
while, and your hands would be sore after extensive gameplay.
2. Responsiveness - How
"quick" does the gamepad seem? Can a user go from brain to
thumb to pad to screen without a hitch? Many third-party gamepads
have been plagued by this problem. Either the D-Pad sticks a bit, or
is a bit hard to push down, or just doesn't do what it's supposed to
quickly enough. This is the sole biggest criterion in the judgment
of a gamepad. With many older games (for example Tetris), the input
direction is important. Many PC gamepads have a very hard time
distinguishing between straight directions and diagonal directions.
Thus, in a game like Tetris, pushing slightly off "right"
could cause the gamepad to register "down-right", which
pushes the piece down, and would obviously ruin the experience. The
NES controller was very direct in its directions, and thus was
appropriate for the NES version of Tetris.
3. Versatility - How many games can
the gamepad play? How far will a gamer's dollar go on this gamepad?
Some gamepads are designed with a specific genre in mind. For
example, Microsoft's gamepad site designates each gamepad with its
"optimum" genres. We test all our gamepads on a variety of
games, with the hope that it will perform well for all games.
4. The "Gimmick Factor" -
This is easily the smallest factor in the scheme of things, but
nonetheless an important one. Some game controllers offer a specific
gimmicky feature. For example, Logitech's WingMan Gamepad Extreme
offers "G-Force Tilt" motion sensing that allows a player
to lean into a turn or bank. These features are excellent for some
situations, and gamers may benefit from the gimmicks.
5. Software - How well does the
controller get along with Windows? Is there any included software,
and how well does it work? Are there any free games? Of course,
software is the perfect compliment to any good piece of hardware. In
many cases, it can make the process of using the game controller
seamless, especially when a pad's extra features aren't supported by
Windows' Control Panel.
So, that's how we're going to judge each
and every controller. We hope that we can bring to you the best advice
for your specific gaming needs. And we want your input! So participate
on our message boards and send us some mail too! We want to give you
the best perspective you can get on gamepads. So keep tuning in,
because we will be bringing new pads up as quickly as we can get our
grubby hands on them.
ome Leading Game Pad Manufactuers
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Logitech
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Saitek
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Thrustmaster
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